Virtual dissection and physical collaboration

Kenneth Fleischmann

Abstract



This paper explores how software can be designed for individual use or for collaboration in the physical or virtual world, focusing on physical collaboration. The case study explored is the design and use of frog and human dissection simulation software. Since socialization has traditionally played an important role in the dissection laboratory experience, yet dissection simulations do not typically incorporate any online or offline interactions, the idea of virtual dissections or other types of educational software for physical collaboration is proposed.



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DOI: http://dx.doi.org/10.5210/fm.v10i5.1236



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